Their story

←Making a Character

Engaging in the game

A character’s story is the bridge between the player and the world. It’s what makes you care about your character’s choices, motivations, and challenges. At the minimum, a character should have a backstory (what happened before the campaign) and goals (what they want to achieve). These elements give context to your actions in-game, making even small choices feel meaningful. A well-crafted story also allows you to engage in roleplay, make informed decisions, and form bonds with other characters. While mechanics like stats and equipment define what your character can do, the story defines why they do it.

Valuable to the DM

Your character’s story is a powerful tool for the DM. By providing a backstory, goals, strengths, flaws, and connections, you give the DM hooks to build encounters, quests, and meaningful interactions that feel personal. This can lead to incredible moments: long-lost relatives appearing in the game, personal challenges that mirror your flaws, or opportunities to achieve your goals in dramatic ways. Good DMs can use your story to create moments of triumph, tragedy, or suspense, making the game far more immersive. Without these story elements, the DM has to improvise connections, which can reduce the depth of your experience.

Main ideas to include

At its core, a character story should include:

Backstory – what your character has experienced up to the campaign (see “Backstory” page)

Goals – what your character strives to achieve (see “Goals” page)

Strengths and Flaws – personal traits that define your capabilities and weaknesses (see “Strengths and Flaws” page)

Connections – relationships with other people, organizations, or factions (see “Connections” page)

Other optional elements can include personality traits, fears, hobbies, or moral outlook. These add color and depth but should support the core story. A well-rounded story helps the DM involve your character naturally and enriches the overall narrative.